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WebAssembly (Wasm) Cheat Sheet

WebAssembly (Wasm) Cheat Sheet

Back to Programming Languages
Updated 2026-04-29
Next Topic: XML Markup Language Cheat Sheet

WebAssembly is a binary instruction format for a stack-based virtual machine, designed as a portable compilation target for high-level languages like C/C++, Rust, Go, Java, and Kotlin. Standardized as WebAssembly 3.0 by the W3C in September 2025, it runs at near-native performance in a sandboxed environment and supports a rich feature set including garbage collection, exception handling, 64-bit memory, SIMD, and threading. Unlike JavaScript, core Wasm is statically typed with numeric, vector, and reference types, enabling predictable performance ideal for compute-intensive workloads like gaming, video processing, scientific computing, and server-side edge functions. The key insight: Wasm isn't meant to replace JavaScriptβ€”it complements it, handling performance-critical code while JS manages the DOM and user interactions.

What This Cheat Sheet Covers

This topic spans 29 focused tables and 293 indexed concepts. Below is a complete table-by-table outline of this topic, spanning foundational concepts through advanced details.

Table 1: Core Value TypesTable 2: Module StructureTable 3: Stack Operations and VariablesTable 4: Arithmetic InstructionsTable 5: Comparison InstructionsTable 6: Control Flow InstructionsTable 7: Memory InstructionsTable 8: Atomic Memory InstructionsTable 9: Type Conversion InstructionsTable 10: Text Format (WAT)Table 11: Binary FormatTable 12: Compilation ToolchainsTable 13: JavaScript InteroperabilityTable 14: Linear Memory ManagementTable 15: Function Tables and Indirect CallsTable 16: WasmGC InstructionsTable 17: SIMD Vector OperationsTable 18: Advanced Proposals and FeaturesTable 19: WebAssembly System Interface (WASI)Table 20: Security and SandboxingTable 21: Runtime ImplementationsTable 22: Performance CharacteristicsTable 23: Debugging and Developer ToolsTable 24: Optimization TechniquesTable 25: Common Use CasesTable 26: Language Compilation SupportTable 27: Component Model and Interface TypesTable 28: Portability and Cross-PlatformTable 29: Common Gotchas and Limitations

Table 1: Core Value Types

TypeExampleDescription
i32
(i32.const 42)
β€’ 32-bit integer
β€’ not inherently signed or unsignedβ€”interpretation determined by operation.
i64
(i64.const 9223372036854775807)
β€’ 64-bit integer
β€’ used for large numbers, memory addresses in Memory64 proposal.
f32
(f32.const 3.14)
32-bit floating-point number following IEEE 754 standard.
f64
(f64.const 2.718281828)
β€’ 64-bit floating-point number following IEEE 754
β€’ default for most floating operations.
v128
(v128.const i32x4 1 2 3 4)
β€’ 128-bit vector for SIMD operations
β€’ holds multiple values processed in parallel.
funcref
(table 10 funcref)
β€’ Nullable reference to any function
β€’ shorthand for (ref null func).

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