Design patterns are reusable, proven solutions to recurring design problems in software development, cataloged most famously by the Gang of Four (GoF) in their 1994 book. They provide a shared vocabulary for developers to communicate complex design ideas clearly and offer blueprints that improve maintainability, scalability, and testability of object-oriented code. Beyond the original 23 GoF patterns, modern software engineering has produced a rich set of architectural and distributed systems patterns β including CQRS, Event Sourcing, Circuit Breaker, Saga, and Hexagonal Architecture β that address the realities of microservices, cloud-native deployments, and distributed data. Mastering patterns means recognizing when one fits naturally, knowing when to compose multiple patterns together, and understanding that context is everything: the right pattern depends on consistency requirements, team size, language features, and system scale.
What This Cheat Sheet Covers
This topic spans 9 focused tables and 104 indexed concepts. Below is a complete table-by-table outline of this topic, spanning foundational concepts through advanced details.
Table 1: Creational Patterns β Object Construction
| Pattern | Example | Description |
|---|---|---|
class Logger { private static instance; static getInstance() { return instance ??= new Logger(); }} | β’ Ensures only one instance exists globally β’ provides a single access point for shared resources like loggers, caches, or configuration objects. | |
abstract class Creator { abstract createProduct();}class ConcreteCreator extends Creator { createProduct() { return new ProductA(); }} | β’ Defines an interface for creating objects but lets subclasses decide which concrete class to instantiate β’ defers instantiation to subclasses. | |
interface GUIFactory { createButton(); createCheckbox();}class WindowsFactory implements GUIFactory { ... } | β’ Provides an interface for creating families of related objects without specifying concrete classes β’ ensures all components in a family (e.g., UI components per platform) work together. |