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Linear Algebra Cheat Sheet

Linear Algebra Cheat Sheet

Back to Mathematics and Algorithms
Updated 2026-04-28
Next Topic: Linear Programming and the Simplex Method Cheat Sheet

Linear algebra is the branch of mathematics concerned with vector spaces, linear transformations, and systems of linear equations. It provides the foundational language for countless fields—from solving differential equations and optimizing machine learning models to rendering computer graphics and analyzing networks. At its core, linear algebra studies how linear combinations of vectors span spaces, how matrices encode transformations, and how eigenvalues reveal fundamental structures. Understanding that matrices represent linear maps between vector spaces—not just grids of numbers—unlocks the deeper insights that make this subject so powerful across science and engineering.


What This Cheat Sheet Covers

This topic spans 22 focused tables and 185 indexed concepts. Below is a complete table-by-table outline of this topic, spanning foundational concepts through advanced details.

Table 1: Vector OperationsTable 2: Vector Norms and MetricsTable 3: Matrix OperationsTable 4: Matrix Types and PropertiesTable 5: Quadratic Forms and Bilinear FormsTable 6: DeterminantsTable 7: Matrix Inverse and Related ConceptsTable 8: Systems of Linear EquationsTable 9: Elementary Row OperationsTable 10: Vector Spaces and SubspacesTable 11: Fundamental Subspaces of a MatrixTable 12: Linear TransformationsTable 13: OrthogonalityTable 14: Eigenvalues and EigenvectorsTable 15: Matrix DiagonalizationTable 16: Matrix Decompositions and FactorizationsTable 17: Least Squares and PseudoinverseTable 18: Matrix NormsTable 19: Computational and Numerical ConsiderationsTable 20: Advanced Matrix StructuresTable 21: Special Topics and TheoremsTable 22: Linear Algebra in Applications

Table 1: Vector Operations

OperationExampleDescription
Vector addition
\begin{bmatrix}1\\2\end{bmatrix} + \begin{bmatrix}3\\4\end{bmatrix} = \begin{bmatrix}4\\6\end{bmatrix}
• Component-wise sum of two vectors of equal dimension
• forms the parallelogram rule geometrically.
Scalar multiplication
3 \begin{bmatrix}1\\2\end{bmatrix} = \begin{bmatrix}3\\6\end{bmatrix}
• Multiplies each component by a scalar
• scales the vector's magnitude without changing direction (unless scalar is negative).
Dot product (inner product)
\begin{bmatrix}1\\2\\3\end{bmatrix} \cdot \begin{bmatrix}4\\5\\6\end{bmatrix} = 32
• Sum of component-wise products yielding a scalar
• measures projection and angle via \mathbf{u} \cdot \mathbf{v} = \lvert \mathbf{u}\rvert\lvert \mathbf{v}\rvert\cos\theta.

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