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NVIDIA TensorRT for Inference Optimization Cheat Sheet

NVIDIA TensorRT for Inference Optimization Cheat Sheet

Back to AI and Machine Learning
Updated 2026-05-21
Next Topic: NVIDIA Triton Inference Server Cheat Sheet

NVIDIA TensorRT is a high-performance deep learning inference SDK that compiles trained neural networks into optimized inference engines for NVIDIA GPUs. It sits at the intersection of model deployment and hardware-level execution, transforming framework-trained models — typically exported as ONNX — into GPU-specific execution plans that exploit layer fusion, precision calibration, and kernel auto-tuning. The core value proposition is throughput and latency reduction: a model that runs at 100 ms in PyTorch may execute in under 10 ms after TensorRT compilation. The critical mental model is that TensorRT builds once, runs many times — the expensive tactic selection and kernel benchmarking happen at engine build time, so the resulting serialized engine is a highly specialized binary artifact tied to a specific GPU architecture, TensorRT version, and input shape range.

What This Cheat Sheet Covers

This topic spans 17 focused tables and 131 indexed concepts. Below is a complete table-by-table outline of this topic, spanning foundational concepts through advanced details.

Table 1: Core Build-Phase API ClassesTable 2: ONNX-to-TensorRT Conversion WorkflowTable 3: Precision Modes and BuilderFlagsTable 4: Optimization Profiles and Dynamic ShapesTable 5: Layer Fusion and Graph OptimizationsTable 6: Kernel Auto-Tuning and Tactic SelectionTable 7: INT8 CalibrationTable 8: Explicit Quantization with Q/DQ LayersTable 9: Runtime Execution APITable 10: Engine Serialization and RefitTable 11: CUDA Graphs and Multi-Stream ExecutionTable 12: Profiling and Performance AnalysisTable 13: Custom Plugins (IPluginV3)Table 14: TensorRT-LLM for Transformer InferenceTable 15: Advanced BuilderConfig Options and Hardware CompatibilityTable 16: NVIDIA Model Optimizer and SparsityTable 17: Torch-TensorRT and Framework Integration

Table 1: Core Build-Phase API Classes

The three objects you construct every time you build a TensorRT engine are the Builder, the Network, and the BuilderConfig. Understanding each class's responsibility — and the order in which they are used — is the minimum prerequisite for any TensorRT workflow.

ClassExampleDescription
IBuilder
builder = trt.Builder(logger)
engine_bytes = builder.build_serialized_network(network, config)
• Top-level factory that produces the serialized engine
• also creates the Network and Config objects via create_network() and create_builder_config().
INetworkDefinition
network = builder.create_network(1 << int(trt.NetworkDefinitionCreationFlag.STRONGLY_TYPED))
• Graph container where layers and tensors are defined
• must be created with STRONGLY_TYPED or EXPLICIT_BATCH flag in TensorRT 10+.
IBuilderConfig
config = builder.create_builder_config()
config.set_flag(trt.BuilderFlag.FP16)
Controls all build-time knobs: precision flags, timing cache, workspace memory, auxiliary streams, optimization level, and hardware compatibility.

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