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Reinforcement Learning Cheat Sheet

Reinforcement Learning Cheat Sheet

Back to AI and Machine Learning
Updated 2026-04-28
Next Topic: Scikit-Learn Cheat Sheet

Reinforcement learning is a machine learning paradigm where agents learn to make sequential decisions by interacting with environments, receiving feedback through rewards and penalties. Unlike supervised learning, RL agents discover optimal behaviors through trial-and-error exploration rather than labeled examples, making it ideal for autonomous decision-making in robotics, game playing, resource optimization, and increasingly for aligning large language models with human preferences. The field balances a fundamental tension: agents must exploit known rewarding actions while simultaneously exploring new possibilities to discover better strategies β€” a tradeoff that defines every RL algorithm's character and effectiveness.

What This Cheat Sheet Covers

This topic spans 28 focused tables and 199 indexed concepts. Below is a complete table-by-table outline of this topic, spanning foundational concepts through advanced details.

Table 1: Core MDP FoundationsTable 2: Value FunctionsTable 3: Exploration vs Exploitation StrategiesTable 4: Multi-Armed Bandit AlgorithmsTable 5: Dynamic Programming MethodsTable 6: Monte Carlo MethodsTable 7: Temporal Difference LearningTable 8: Deep Q-Networks (DQN) and VariantsTable 9: Policy Gradient MethodsTable 10: Actor-Critic Algorithms for Continuous ControlTable 11: Model-Based Reinforcement LearningTable 12: Monte Carlo Tree Search (MCTS)Table 13: Offline Reinforcement LearningTable 14: Hierarchical Reinforcement LearningTable 15: Multi-Agent Reinforcement Learning (MARL)Table 16: Safe Reinforcement LearningTable 17: Meta-Reinforcement LearningTable 18: RL for LLMs β€” RLHF and AlignmentTable 19: Reward Shaping and Curriculum LearningTable 20: Imitation LearningTable 21: Function ApproximationTable 22: Partial Observability and POMDPsTable 23: Reward Functions and SpecificationTable 24: Convergence and StabilityTable 25: Policy Optimization TechniquesTable 26: Distributed and Scalable RLTable 27: Evaluation Metrics and BenchmarksTable 28: Common Pitfalls and Practical Tips

Table 1: Core MDP Foundations

ConceptExampleDescription
Markov Decision Process (MDP)
(S, A, P, R, \gamma)
β€’ Formal framework defining states, actions, transition probabilities, rewards, and discount factor
β€’ assumes future depends only on current state (Markov property), not history.
State s
position = [3, 4]
health = 85
β€’ Current situation of the environment the agent observes
β€’ can be fully observable or partially observable (POMDP).
Action a
move_left
accelerate(2.5)
β€’ Choice the agent makes in a given state
β€’ can be discrete (finite set) or continuous (real-valued vector).
Reward r
+100 (goal reached)
-1 (time penalty)
β€’ Scalar feedback signal from environment indicating immediate desirability of a state-action
β€’ agent's objective is to maximize cumulative reward.
Policy \pi(a \mid s)
\pi(\text{left} \mid s) = 0.7
β€’ Mapping from states to actions
β€’ can be deterministic a = \pi(s) or stochastic a \sim \pi(\cdot \mid s)
β€’ what the agent learns.

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